AnomalySystem

open class AnomalySystem : EntitySystem

Constructors

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@Inject
constructor(assetManager: AssetManager, cameraSystem: CameraSystem, audioSystem: AudioSystem, notificationController: NotificationController, renderSystem: RenderSystem, localeBundle: LocaleBundle)

Properties

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open val engine: Engine
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open var priority: Int
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open var radiation: Boolean

Functions

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open fun addedToEngine(engine: Engine)
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open fun removedFromEngine(engine: Engine)
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open fun setProcessing(processing: Boolean)
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open fun update(deltaTime: Float)