pda
jvm
core
/
net.artux.pda.map.ecs.global
/
WorldSystem
World
System
open
class
WorldSystem
:
EntitySystem
Members
Constructors
World
System
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@
Inject
constructor
(
world
:
World
)
Properties
engine
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open
val
engine
:
Engine
priority
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open
var
priority
:
Int
Functions
added
To
Engine
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open
fun
addedToEngine
(
engine
:
Engine
)
add
Entity
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open
fun
addEntity
(
entity
:
Entity
)
check
Processing
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open
fun
checkProcessing
(
)
:
Boolean
removed
From
Engine
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open
fun
removedFromEngine
(
engine
:
Engine
)
remove
Entity
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open
fun
removeEntity
(
entity
:
Entity
)
set
Processing
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open
fun
setProcessing
(
processing
:
Boolean
)
update
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open
fun
update
(
deltaTime
:
Float
)