pda
jvm
core
/
net.artux.pda.map.ecs.vision
/
VisionSystem
Vision
System
open
class
VisionSystem
:
BaseSystem
,
Drawable
Members
Constructors
Vision
System
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@
Inject
constructor
(
assetManager
:
AssetManager
,
mapOrientationSystem
:
MapOrientationSystem
,
world
:
World
)
Properties
engine
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open
val
engine
:
Engine
entities
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open
val
entities
:
ImmutableArray
<
Entity
>
family
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open
val
family
:
Family
player
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open
val
player
:
Entity
priority
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open
var
priority
:
Int
Functions
added
To
Engine
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open
fun
addedToEngine
(
engine
:
Engine
)
open
fun
addedToEngine
(
engine
:
Engine
)
check
Processing
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open
fun
checkProcessing
(
)
:
Boolean
draw
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open
fun
draw
(
batch
:
Batch
,
parentAlpha
:
Float
)
removed
From
Engine
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open
fun
removedFromEngine
(
engine
:
Engine
)
set
Processing
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open
fun
setProcessing
(
processing
:
Boolean
)
update
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open
fun
update
(
deltaTime
:
Float
)
open
fun
update
(
deltaTime
:
Float
)