MapLoggerSystem

open class MapLoggerSystem : IteratingSystem, Drawable, Disposable

Constructors

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@Inject
constructor(mapOrientationSystem: MapOrientationSystem, tiledMap: TiledMap, world: World, @Named(value = "gameStage") stage: Stage)

Properties

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open val engine: Engine
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open val entities: ImmutableArray<Entity>
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open val family: Family
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open var priority: Int
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open var showPaths: Boolean
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Functions

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open fun addedToEngine(engine: Engine)
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open fun debugTiledMap(debug: Boolean)
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open fun dispose()
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open fun draw(batch: Batch, parentAlpha: Float)
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open fun removedFromEngine(engine: Engine)
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open fun setProcessing(processing: Boolean)
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open fun update(deltaTime: Float)