pda
jvm
core
/
net.artux.pda.map.ecs.effects
/
EffectsSystem
Effects
System
open
class
EffectsSystem
:
BaseSystem
Members
Constructors
Effects
System
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@
Inject
constructor
(
tiledNavigator
:
TiledNavigator
,
audioSystem
:
AudioSystem
,
assetManager
:
AssetManager
)
Properties
engine
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open
val
engine
:
Engine
entities
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open
val
entities
:
ImmutableArray
<
Entity
>
family
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open
val
family
:
Family
player
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open
val
player
:
Entity
priority
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open
var
priority
:
Int
Functions
added
To
Engine
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open
fun
addedToEngine
(
engine
:
Engine
)
open
fun
addedToEngine
(
engine
:
Engine
)
add
Effect
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open
fun
addEffect
(
entity
:
Entity
,
effect
:
Effect
,
seconds
:
Int
)
check
Processing
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open
fun
checkProcessing
(
)
:
Boolean
removed
From
Engine
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open
fun
removedFromEngine
(
engine
:
Engine
)
set
Processing
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open
fun
setProcessing
(
processing
:
Boolean
)
update
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open
fun
update
(
deltaTime
:
Float
)
open
fun
update
(
deltaTime
:
Float
)