MapComponent

Интерфейс позволяющий обращатся к карте, движку и другим основным компонентам

Functions

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@Named(value = "gameStage")
abstract fun gameStage(): Stage
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abstract fun getAssetsManager(): AssetManager
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abstract fun getCamera(): Camera
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abstract fun getEngine(): Engine
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abstract fun getErrorState(): ErrorScene
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abstract fun getFontManager(): FontManager
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abstract fun getGameMap(): GameMap
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abstract fun getGameSaver(): EngineSaver
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abstract fun getGson(): Gson
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abstract fun getLogger(): ApplicationLogger
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abstract fun getManager(): EngineManager
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abstract fun getPlayState(): PlayScene
весь геймплей здесь
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abstract fun getProperties(): Properties
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abstract fun getRenderer(): OrthogonalTiledMapRenderer
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менеджер сцен, позволяет сменить текущую сцену
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abstract fun getTiledMap(): TiledMap
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abstract fun getWorld(): World
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abstract fun initInterface(): Set<Actor>
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@Named(value = "testerMode")
abstract fun isTesterMode(): Boolean
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@Named(value = "uiStage")
abstract fun uiStage(): Stage