FlatTiledNode

open class FlatTiledNode : TiledNode<N>

Constructors

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constructor(graph: FlatTiledGraph, x: Int, y: Int, realX: Int, realY: Int, type: TileType, connectionCapacity: Int)

Properties

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val position: Vector2
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open var realX: Int
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open var realY: Int
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val x: Int
The x coordinate of this tile
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val y: Int
The y coordinate of this tile

Functions

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open fun getConnections(): Array<Connection<N>>
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open fun getIndex(): Int
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open fun getRealPosition(): Vector2