WeaponModel

data class WeaponModel(var precision: Float = 0.0f, var speed: Float = 0.0f, var damage: Float = 0.0f, var condition: Float = 0.0f, var bulletQuantity: Int = 0, var bulletId: Int = 0, var sounds: WeaponSound? = null) : WearableModel

Constructors

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constructor(precision: Float = 0.0f, speed: Float = 0.0f, damage: Float = 0.0f, condition: Float = 0.0f, bulletQuantity: Int = 0, bulletId: Int = 0, sounds: WeaponSound? = null)

Properties

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var icon: String?
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var id: UUID?
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var price: Int
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