Sidebar

abstract class Sidebar : Window

Inheritors

Constructors

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constructor(title: String, skin: Skin)

Properties

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val actions: Array<Action>
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open val align: Int
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open val background: Drawable
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open var backgroundBottom: Value
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open var backgroundLeft: Value
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open var backgroundRight: Value
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open var backgroundTop: Value
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val captureListeners: DelayedRemovalArray<EventListener>
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val cells: Array<Cell>
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val children: SnapshotArray<Actor>
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open var clip: Boolean
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var color: Color
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open val columns: Int
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open var cullingArea: Rectangle
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open var debug: Boolean
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open var debugActorColor: Color
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open var debugCellColor: Color
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open var debugTableColor: Color
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open var height: Float
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open var isModal: Boolean
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open var isMovable: Boolean
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val listeners: DelayedRemovalArray<EventListener>
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open var name: String
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open var originX: Float
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open var originY: Float
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open var parent: Group
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open var rotation: Float
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open val rows: Int
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open var scaleX: Float
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open var scaleY: Float
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open var skin: Skin
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open var stage: Stage
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open var style: Window.WindowStyle
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open val titleLabel: Label
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open val titleTable: Table
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open var touchable: Touchable
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open var userObject: Any
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open var width: Float
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open var x: Float
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open var y: Float

Functions

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open fun act(delta: Float)
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open fun add(): Cell
open fun <T : Actor?> add(actor: T): Cell<T>
open fun add(actors: Array<Actor>): Table
open fun add(text: CharSequence): Cell<Label>
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open fun addAction(action: Action)
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open fun addActor(actor: Actor)
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open fun addActorAfter(actorAfter: Actor, actor: Actor)
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open fun addActorAt(index: Int, actor: Actor)
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open fun addActorBefore(actorBefore: Actor, actor: Actor)
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open fun addCaptureListener(listener: EventListener): Boolean
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open fun addListener(listener: EventListener): Boolean
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open fun align(align: Int): Table
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open fun background(background: Drawable): Table
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open fun bottom(): Table
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open fun center(): Table
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open fun clear()
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open fun clearActions()
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open fun clearChildren(unfocus: Boolean)
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open fun clearListeners()
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open fun clip(): Table
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open fun clipBegin(): Boolean
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open fun clipEnd()
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open fun columnDefaults(column: Int): Cell
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open fun debug(): Actor
open fun debug(): Table
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open fun debugActor(): Table
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open fun debugAll(): Group
open fun debugAll(): Table
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open fun debugCell(): Table
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open fun debugTable(): Table
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open fun defaults(): Cell
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open fun draw(batch: Batch, parentAlpha: Float)
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open fun drawDebug(shapes: ShapeRenderer)
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open fun <T : Actor?> findActor(name: String): T
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open fun fire(event: Event): Boolean
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open fun <T : Actor?> firstAscendant(type: Class<T>): T
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open fun <T : Actor?> getCell(actor: T): Cell<T>
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open fun getChild(index: Int): Actor
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open fun getColumnMinWidth(columnIndex: Int): Float
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open fun getColumnPrefWidth(columnIndex: Int): Float
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open fun getColumnWidth(columnIndex: Int): Float
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open fun getContent(): VerticalGroup
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open fun getMaxHeight(): Float
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open fun getMaxWidth(): Float
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open fun getMinHeight(): Float
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open fun getMinWidth(): Float
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open fun getPadBottom(): Float
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open fun getPadBottomValue(): Value
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open fun getPadLeft(): Float
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open fun getPadLeftValue(): Value
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open fun getPadRight(): Float
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open fun getPadRightValue(): Value
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open fun getPadTop(): Float
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open fun getPadTopValue(): Value
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open fun getPadX(): Float
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open fun getPadY(): Float
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open fun getPrefHeight(): Float
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open fun getPrefWidth(): Float
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open fun getRight(): Float
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open fun getRow(y: Float): Int
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open fun getRowHeight(rowIndex: Int): Float
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open fun getRowMinHeight(rowIndex: Int): Float
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open fun getRowPrefHeight(rowIndex: Int): Float
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open fun getTableDebug(): Table.Debug
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open fun getTop(): Float
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open fun getWidth(): Float
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open fun getZIndex(): Int
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open fun hasActions(): Boolean
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open fun hasChildren(): Boolean
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open fun hasParent(): Boolean
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open fun hit(x: Float, y: Float, touchable: Boolean): Actor
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open fun invalidate()
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open fun isAscendantOf(actor: Actor): Boolean
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open fun isDescendantOf(actor: Actor): Boolean
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open fun isDragging(): Boolean
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open fun isTouchable(): Boolean
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open fun isTransform(): Boolean
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open fun isVisible(): Boolean
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open fun keepWithinStage()
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open fun layout()
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open fun left(): Table
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open fun localToActorCoordinates(actor: Actor, localCoords: Vector2): Vector2
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open fun localToAscendantCoordinates(ascendant: Actor, localCoords: Vector2): Vector2
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open fun localToDescendantCoordinates(descendant: Actor, localCoords: Vector2): Vector2
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open fun localToParentCoordinates(localCoords: Vector2): Vector2
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open fun localToScreenCoordinates(localCoords: Vector2): Vector2
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open fun localToStageCoordinates(localCoords: Vector2): Vector2
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open fun moveBy(x: Float, y: Float)
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open fun needsLayout(): Boolean
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open fun notify(event: Event, capture: Boolean): Boolean
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open fun pack()
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open fun pad(pad: Value): Table
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open fun padBottom(padBottom: Value): Table
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open fun padLeft(padLeft: Value): Table
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open fun padRight(padRight: Value): Table
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open fun padTop(padTop: Value): Table
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open fun parentToLocalCoordinates(parentCoords: Vector2): Vector2
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open fun remove(): Boolean
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open fun removeAction(action: Action)
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open fun removeActor(actor: Actor): Boolean
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open fun removeActorAt(index: Int, unfocus: Boolean): Actor
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open fun removeCaptureListener(listener: EventListener): Boolean
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open fun removeListener(listener: EventListener): Boolean
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open fun reset()
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open fun right(): Table
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open fun rotateBy(amountInDegrees: Float)
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open fun row(): Cell
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open fun scaleBy(scale: Float)
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open fun screenToLocalCoordinates(screenCoords: Vector2): Vector2
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open fun setBackground(drawableName: String)
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open fun setBounds(x: Float, y: Float, width: Float, height: Float)
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open fun setFillParent(fillParent: Boolean)
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open fun setKeepWithinStage(keepWithinStage: Boolean)
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open fun setLayoutEnabled(enabled: Boolean)
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open fun setOrigin(originX: Float, originY: Float)
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open fun setPosition(x: Float, y: Float)
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open fun setResizeBorder(resizeBorder: Int)
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open fun setRound(round: Boolean)
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open fun setScale(scaleXY: Float)
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open fun setSize(width: Float, height: Float)
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open fun setTransform(transform: Boolean)
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open fun setVisible(visible: Boolean)
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open fun setZIndex(index: Int): Boolean
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open fun sizeBy(size: Float)
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open fun stack(actors: Array<Actor>): Cell<Stack>
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open fun stageToLocalCoordinates(stageCoords: Vector2): Vector2
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open fun swapActor(first: Int, second: Int): Boolean
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open fun toBack()
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open fun toFront()
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open fun top(): Table
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open fun toString(): String
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abstract fun update()
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open fun validate()