DeadCheckerSystem

class DeadCheckerSystem @Inject constructor(userInterface: UserInterface, lootWindow: LootWindow, dataRepository: DataRepository, assetManager: AssetManager, world: World) : BaseSystem

Constructors

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@Inject
constructor(userInterface: UserInterface, lootWindow: LootWindow, dataRepository: DataRepository, assetManager: AssetManager, world: World)

Properties

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val engine: Engine
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val entities: ImmutableArray<Entity>
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val family: Family
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val player: Entity
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Functions

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open override fun addedToEngine(engine: Engine)
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open override fun removedFromEngine(engine: Engine)
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open fun setProcessing(processing: Boolean)
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open override fun update(deltaTime: Float)