NetTextureAssetLoader

open class NetTextureAssetLoader : AsynchronousAssetLoader<T, P>

Constructors

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constructor(properties: Properties)

Types

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open class TextureParameter : AssetLoaderParameters<T>

Functions

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open fun getDependencies(fileName: String, file: FileHandle, parameter: NetTextureAssetLoader.TextureParameter): Array<AssetDescriptor>
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open fun loadAsync(manager: AssetManager, path: String, file: FileHandle, parameter: NetTextureAssetLoader.TextureParameter)
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open fun loadSync(manager: AssetManager, fileName: String, file: FileHandle, parameter: NetTextureAssetLoader.TextureParameter): NetTexture
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open fun resolve(fileName: String): FileHandle
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open fun unloadAsync(manager: AssetManager, fileName: String, file: FileHandle, parameter: P)