TextureParameter

open class TextureParameter : AssetLoaderParameters<T>

Constructors

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constructor()

Properties

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open var format: Pixmap.Format
the format of the final Texture.
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whether to generate mipmaps
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open var loadedCallback: AssetLoaderParameters.LoadedCallback
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open var magFilter: Texture.TextureFilter
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open var minFilter: Texture.TextureFilter
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open var texture: Texture
The texture to put the TextureData in, optional.
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open var textureData: TextureData
TextureData for textures created on the fly, optional.
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open var wrapU: Texture.TextureWrap
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open var wrapV: Texture.TextureWrap