pda
jvm
core
/
net.artux.pda.map.ecs.effects.ejection
/
EjectionSystem
Ejection
System
open
class
EjectionSystem
:
EntitySystem
Members
Constructors
Ejection
System
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@
Inject
constructor
(
mapComponent
:
MapComponent
,
renderSystem
:
RenderSystem
,
notificationController
:
NotificationController
,
localeBundle
:
LocaleBundle
,
playerSystem
:
PlayerSystem
)
Properties
engine
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open
val
engine
:
Engine
priority
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open
var
priority
:
Int
Functions
added
To
Engine
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open
fun
addedToEngine
(
engine
:
Engine
)
check
Processing
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open
fun
checkProcessing
(
)
:
Boolean
process
Ejection
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open
fun
processEjection
(
)
removed
From
Engine
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open
fun
removedFromEngine
(
engine
:
Engine
)
set
Processing
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open
fun
setProcessing
(
processing
:
Boolean
)
update
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open
fun
update
(
deltaTime
:
Float
)