EjectionSystem

open class EjectionSystem : EntitySystem

Constructors

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@Inject
constructor(mapComponent: MapComponent, renderSystem: RenderSystem, notificationController: NotificationController, localeBundle: LocaleBundle, playerSystem: PlayerSystem)

Properties

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open val engine: Engine
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open var priority: Int

Functions

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open fun addedToEngine(engine: Engine)
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open fun processEjection()
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open fun removedFromEngine(engine: Engine)
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open fun setProcessing(processing: Boolean)
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open fun update(deltaTime: Float)