MoodComponent

open class MoodComponent : Component

Constructors

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constructor(storyDataModel: StoryDataModel)
constructor(gang: Gang, relations: Array<Integer>, params: Set<String>)
constructor()
constructor(gang: Gang)
constructor(stalkerGroup: StalkerGroup)

Properties

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open var angry: Boolean
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open var enemy: Entity
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val gandId: Int
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open var immortal: Boolean
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open var player: Boolean
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open var untarget: Boolean

Functions

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open fun getEnemy(): Entity
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open fun getRelation(moodComponent: MoodComponent): Int
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open fun hasEnemy(): Boolean
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open fun isEnemy(moodComponent: MoodComponent): Boolean
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open fun setEnemy(enemy: Entity)
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open fun setRelation(moodComponent: MoodComponent, relation: Int)