BulletComponent

open class BulletComponent : Component

Constructors

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constructor()
constructor(author: Entity, target: Entity, targetPosition: Vector2, damage: Float)
constructor(author: Entity, targetPosition: Vector2, damage: Float)

Properties

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open val author: Entity
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open val damage: Float
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open val target: Entity
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open val targetPosition: Vector2

Functions

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open fun isFree(): Boolean
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open fun update(author: Entity, targetPosition: Vector2, damage: Float)
open fun update(author: Entity, target: Entity, targetPosition: Vector2, damage: Float)