Package-level declarations

Types

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open class BulletComponent : Component
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open class BulletPool : Pool<T>
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class DeadCheckerSystem @Inject constructor(userInterface: UserInterface, lootWindow: LootWindow, dataRepository: DataRepository, assetManager: AssetManager, world: World) : BaseSystem
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class InfightingComponent(val distance: Float, val damage: Float, val interval: Float) : Component
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open class MoodComponent : Component
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class WeaponComponent : Component