NetTextureAssetLoader
Functions
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open fun getDependencies(fileName: String, file: FileHandle, parameter: NetTextureAssetLoader.TextureParameter): Array<AssetDescriptor>
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open fun loadAsync(manager: AssetManager, path: String, file: FileHandle, parameter: NetTextureAssetLoader.TextureParameter)
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open fun loadSync(manager: AssetManager, fileName: String, file: FileHandle, parameter: NetTextureAssetLoader.TextureParameter): NetTexture
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