TiledRaycastCollisionDetector

open class TiledRaycastCollisionDetector<N : TiledNode<N>?> : RaycastCollisionDetector<T>

Constructors

Link copied to clipboard
constructor(worldMap: TiledGraph<N>)

Functions

Link copied to clipboard
open fun collides(ray: Ray<Vector2>): Boolean
Link copied to clipboard
open fun findCollision(outputCollision: Collision<Vector2>, inputRay: Ray<Vector2>): Boolean