FlatTiledGraph

open class FlatTiledGraph : TiledGraph<N>

Constructors

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constructor(tiledNavigator: TiledNavigator)

Properties

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open var diagonal: Boolean
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open var sizeX: Int
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open var sizeY: Int
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Functions

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open fun dispose()
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open fun getConnections(fromNode: FlatTiledNode): Array<Connection<FlatTiledNode>>
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open fun getIndex(node: FlatTiledNode): Int
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open fun getNode(index: Int): FlatTiledNode
open fun getNode(x: Int, y: Int): FlatTiledNode
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open fun getNodeCount(): Int
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open fun getNodeInPosition(vector2: Vector2): FlatTiledNode